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** UNITED CONFEDERATION OF INTERSTELLAR PLANETS **
** OPERATIONS COURSE GUIDE Version 2.10 **
**
Course Guide - PDF Version **
**************************************************
Version 1.00 By Lieutenant Commander L. Horatio Hawke
Version 1.50 By Commander L. Horatio Hawke
Version 1.70 By Lieutenant Junior Grade Thera Ra’even
Version 2.00 By Lieutenant Major Matt Philips
Version 2.10 By Ensign Brex Larsen
TABLE OF CONTENTS
I.
Introduction
II.
Duty Description
III.
General Information
IV.
Prioritisation
A.
Who has priority?
B.
Other Departments
V.
Technical Briefing
A.
Computer Systems
B.
PADDs
C.
Sensors
D.
Tricorders
E.
Life Support Systems
VI.
Diagnostics
VII.
Operating Modes
VIII.
Miscellaneous
A.
“Pecking Order”
B.
Units of Measure
I. INTRODUCTION
Any person who would like to work in the Operations (Ops) position needs to be
well rounded, flexible, and prepared for any situations that may arise. The Ops
Manager is like a conductor, co-ordinating the actions of various other
departments on the ship. This is why it has been said that the pulse of a
starship runs through the Operations Station. You, as the Ops Manager, will have
your finger on that pulse.
Note-
It is advised that a potential Ops Manager also read the Engineering, Tactical,
Science and Helm SIMGuides. This will, more than likely, help you when you are
performing your duties as these posts are closely linked.
II. DUTY DESCRIPTION
Four areas fall under Ops: Main Ops, Mission Ops, Strategic Ops (Starbase Ops),
and Flight Ops.
Main Ops
It is the responsibility of this post to schedule all the resources or hardware,
live power or the use of sensors that may effect various departments in such a
way that the mission goals are not jeopardised.
Mission Ops
This station is used specifically for monitoring activity related to secondary
missions and primary away team missions. It also serves as a relief for Main
Ops.
Strategic Ops (Starbase
Ops)
Strategic
operations aka Stratops aka Operations officer has a very important role on
board a Starbase, not only is the Strategic operations manager to do the normal
functions for their position, they are also expected to act like an air traffic
controller. He or she assigns headings, docking ports, or a docking bay. If the
vessel is large enough it may require docking inside the station, through the
outer space doors and into the main starship docking area. Each ship needs to be
prioritised on a need of aid basis. The strategic ops officer must make sure
that the correct size port/bay is assigned for each ship, although most ports
are generic and can fit any ship it is customary to, keep certain size vessels
in certain areas in order to avoid any accidents. Another important task is to
assist the CO on any strategic decisions that may arise when the station is
under attack. Strategic operations is also responsible for the cooperation
between tactical and security departments. Because of the size of a Star base
those departments need to work side by side.
Flight Ops
This position is the Strategic Ops Post for a starship. It is a position that is
usually left up to the CO on whether it’s available or not. But for those SIMs
that have it, or would like to have it onboard, Flight Ops essentially handles
the launching of all auxiliary craft to and from the ships.
The Ops Manager of a starship, who is on duty must declare all planetary sensor
readings; this is one of your primary functions. You also declare in-ship sensor
readings that would not be monitored by engineering, such as a minor drop in
sensor efficiency, or electrical interference. Operations also declares all
onboard damage during a battle, the status of the ship and non-combat
status of antagonist/neutral ships and controls non-combat sensors.
Science (Sci) is also designated as an extension of Ops, Ops detects the item
and then Sci takes over to get all the details and information about the object.
Since Sci is optional, if there is no Sci officer, Ops handles these tasks. The
following sections give you a closer look at areas the Ops officer deals with.
III. GENERAL INFORMATION
The LCARS will handle most things for you but at times it may be necessary for
you to intervene, after all the system is not perfect. Feel free to interfere
with the running of the ship as and when you feel like it, just be sensible and
remember that you should always warn any departments you would be drawing power
from before starting to do so. A few examples of your duty are:
Transporters
You may be required to operate the transporters from your console and also to
keep a transporter lock on personnel transported from the ship for fast
recovery. Please read the Transporter guide found
here.
Away Teams (AT)
This post is usually one who has the wonderful job of sitting on the bridge and
worrying, keeping transporter locks, and updating the CO! (I would advise
messaging the AT so that you are kept up-to-date on what's happening).
General/Planetary Sensors
If you are approaching a planet, star system or anomaly, you are required to
give details on it. If it's not identifiable as a ship it's still yours to
report on. If your sensors pick up what seems to be a cloaked ship, it is
still an anomaly until it has been decided that it is a ship, therefore
until that has been confirmed you must continue reporting on it.
Resource Management (Power, CPU
Time,
Sensor Data/Usage, Equipment)
It is your sole responsibility to ensure that everyone on the ship has
quarters, food and supplies, and their own luggage (i.e. not the luggage of the
poor fool who purchased a budget ticket to Mars)
IV. PRIORITISATION
A. Who has priority?
The Commanding Officer (CO) and Executive Officer (XO) are the most important
officers on the ship, and so when they want data give them full priority. The
view-screen is one of the most obvious means of giving the CO and XO information
in a visual form. You will also be expected to inform them, in voice statements,
of the things that are outlined in the duty description; i.e. other ships (non-combat
only), up to date information on the ship status, etc.
Occasionally, other officers will have higher priorities. In military missions
the Tactical (Tac) officer will have a higher priority, similarly if a science
mission goal is in operation then the Sci officer will have a raised priority.
This is normal and usually would only be reflected by increased information
flows, and would be pre-set by the computer.
However, if the goals are scientific and the ship is attacked or called upon to
initiate a military assignment, then it is your job to balance the resources at
your disposal in the attempt to satisfy all the immediate, short term and
long-term goals. The organisation of the ship is thus the problem of the
Operations officer, if you cannot accomplish all of these at full, compromise.
Examples
·
Immediate goals: The ship may be under attack.
·
Short term goals: Insuring that the guest science team,
on board to study a nebula, are able to finish their studies.
·
Long term goals: The ship does not run out of resources
before it docks next
B. Other departments
·
Tac -
Tactical will usually have a
sizeable chunk of long-range sensors that you can increase or decrease as the
mission develops. It is the military post and anything involving combat is its
information to report.
·
Sci -
Similar to Tac in so much as it
will be a main user of the sensors; there is almost always some study or another
going on, unless the ship was launched on a purely military mission.
·
Med -
Medical will need to know when
they will need to respond to a medical emergency; occasionally they may need
planetary sensors routed through to medlab so they can assess a planetary
situation.
·
Conn -
Helm will need the relevant navigational data to set courses and to fly the ship
with. Conn is also in contact with engineering; officially they are the liaison
between the bridge and Eng on the propulsion systems only.
·
Eng -
Engineering is a special case
with Operations, as with the job description above Eng are your task force to
keep the ship going, by default you share almost all of your onboard data
with them. Even though you report to the CO/XO the status, they are the ones who
run around fixing things/coming up with complex solutions.
A few things you can't work with
·
Specialised Tactical Systems - Phasers, Torpedoes,
Cannons, Cloak, and shields Tac handle
·
Specialised Helm Systems - Thrusters, Impulse and
propulsion systems
·
Engineering tasks that need manual operation -
replacing/realigning crystals and such
·
Medical Quarantine systems are off-limits and have their
own short term emergency power systems (You can de-activate them but your CO
and your CMO will not be happy, and that's likely to be an
understatement, do so at your own peril)
·
Security Brig systems are the same as Med, don't use up
that reserve unless you have no choice or are ordered to (and even then be sure
to check with Med and Sec if they need the power or not. If they are in use then
question the CO's orders)
That leaves all the things you can work with (everything else, not
forgetting that you will be kept busy by your CO so keep in plot of the SIM)
·
Transporter, replicators and holodeck systems (these are
all in the same general area)
·
Main Deflector and Sensor Arrays
·
Starbase gangways/loading connections and computer's
umbilical
·
Emergency evacuation systems (lifeboats, Captains Yacht)
·
Shuttlebays, bay doors, shuttlecraft Medical facilities
·
Using spare cargo bays (mainly done for Medical
emergencies/drills)
·
There are other items not listed here, if you are
planning on using any of them please check with your CO in the SIM before doing
so. The Ops instructor at the Academy can also be contacted if you need to check
something about this with them.
V. TECHNICAL BRIEFING
A. Computer Systems
PLEASE NOTE -
All statistics given below are taken from the Galaxy-class vessel. These
statistics will vary from vessel to vessel.
1. Main Computer
·
Cores - At the heart of the Main Computer system are
three redundant main processing cores, each of which can handle the vessel's
primary operational computing requirements. Each core incorporates miniature
subspace field generators, which create a symmetrical field distortion within
the Faster-Than-Light (FTL) core elements; this allows optical data to be
processed at FTL speeds.
·
Core Memory - Storage consists of 2,048 dedicated
modules, each with 144 isolinear optical storage chips. Each module can store
about 630,000 kiloquads. Average dynamic access under LCARS (Library Computer
Access and Retrieval System) software control is 4,600 kiloquads per second.
·
Subprocessors – A network of quadritonic optical subprocessors is distributed
throughout the ship's sections, augmenting the main cores. Most of these
subprocessors are located near main corridor junctions for easy access.
Subprocessors do not employ FTL elements, however the distributed processing
network improves overall system response and provides redundancy in emergency
situations. Each subprocessor is linked into the optical data network (ODN), and
most also have a dedicated optical link to one or more of the main cores. The
Bridge of the ship usually have around seven dedicated and about 12 shared
subprocessors, which permit operations even in the event of main core failure.
These bridge subprocessors are linked to the main cores by means of protected
optical conduits, which provide alternate control linkages in the event of a
primary optical data network failure. Further redundancy is provided by
dedicated short-range radio frequency (RF) links, providing emergency data
communications with the bridge. Additional dedicated subprocessors can be
installed as needed to support mission-specific operations. All terminals and
control panels are linked to a subprocessor or directly into the optical data
network. Each active panel is continually polled by LCARS at 30 millisecond
intervals so that the local subprocessor and/or the main core is informed of all
keyboard or verbal inputs. Each of the polling inquiry is followed by a 42
nanosecond compressed data stream, which provides panel update information.
Also, short-range RF data links are available throughout a starship to provide
information transmissions to portable and hand held devices such as tricorders
and PADDs.
·
Isolinear
Optical Chip - Devices that use single-axis optical crystal layering to reach
sub-wavelength switching distances. Onboard nano-processors reduce system access
time by managing data independent of LCARS control. When energised by the Main
Core's subspace flux, a 35% increase in processing speed is achieved.
This integrated
network of computers, subprocessors, and panels forms the "nervous system" of
the ship, and permits continuous real time analysis of the ship's operation
status. The network is specifically designed to permit independent operation of
remaining system elements in the event of a wide variety of partial systems
failures.
B. PADDs
The Personal Access Display Device (PADD) is a handheld terminal that provides a
convenient alternative to using the shipboard control panels. A PADD maintains
links with the starship's Main Computer via a subspace transceiver assembly. The
control functions mirror those of any multi-layer panel and it is,
theoretically, possible to fly the starship from one of these devices. The three
main sizes for SF PADDs are 10.16x5.24x0.95 cm, 20.32x25.41x0.95 cm, and
22.86x30.48x1.27 cm. Their mass ranges from 113.39 grams to 340.19 grams. Their
total storage capacity ranges from 15.3 kiloquads to 97.5 kiloquads, depending
on the variant. Most PADDs are isolinear-based, although there are bio-neural
gel variants available.
C. Sensors
1. Lateral
UCIP Starship exteriors have a number of large sensor arrays comprised of a
continuous rack of individual sensor instrument pallets. The array pallets
provide microwave feed, ODN (Optical Data Network) links, cryogenic coolant
feeds, mechanical mounting points, instrumentation steering servo clusters, and
data sub-processor computers.
Pallet Types
·
Wide-angle EM radiation imaging scanner, quark propulsion
counter, Z-range particulate spectrometry sensor
·
High-energy proton spectrometry cluster, gravimetric
distortion mapping scanner
·
Steerable life-form analysis instrument cluster
·
Active magnetic interferometry scanner, low-frequency EM
flux sensor, localised subspace field stress sensor, parametric subspace field
stress sensor, hydrogen-filter subspace flux scanner, linear calibration
subspace flux sensor
·
Variable band optical imaging cluster, virtual aperture
graviton flux spectrometers, high-resolution graviton flux spectrometer, very
low energy graviton spin polarimeter
·
Passive imaging gamma interferometry sensor, low-level
thermal imaging sensor, fixed angle gamma frequency counter, virtual particle
mapping camera
2. Long-Range
The instrument comprising the long-range sensors are probably the most powerful
scientific instruments on a UCIP starship. On the majority of ship classes they
are located in the engineering hull right behind the main navigational deflector
dish.
Primary instruments include
·
Wide-angle active EM scanner
·
Narrow angle active EM flux scanner
·
2.0m gamma ray telescope
·
Variable frequency EM flux sensor
·
Life form analysis instrument cluster
·
Gravimetric distortion scanner
·
Passive neutrino imaging scanner
·
Thermal imaging array
In high-resolution mode, sensors have a maximum effective range of around five
light years. In medium-to-low resolution mode, the effective range increases to
about seventeen light years. It should, however, be noted that a sensor pulse
sent at warp 9.9997 would take about ninety minutes to reach its destination and
return to the ship when this range is used to cover such distances.
D. Tricorders
The standard tricorder is a portable sensing, computing and data communications
device. It contains miniaturised versions of the instruments found to be of most
use for both shipboard and away missions. Its capabilities may be enhanced with
mission specific peripherals and its many functions are accessible by touch
sensitive or voice commands. Note: I have classified the tricorders by
generation (using the “mark” system). Mark I was used on Enterprise; Mark II was
used by The Original Series. Marks III through VII were used in the TOS movies.
TNG used the Mark VIII, DS9 used the Mark IX Tricorders, and VGR used the Mark
X. (source:
http://www.tricorder.cjb.net/)
1. Features
A. Mark VIII Tricorder (TR 580 series)
The device measures 8.5 x 12 x 3 cm at 353 grams, with a hinged case of
micromilled duranium foam. Main electronic components include the primary power
loop, subspace communications unit, multiple memory storage units, parallel
processing block, emergency dump button, control and display interface (CDI),
and an ID touch pad. Power is provided by a rechargeable sarium crystal, which
lasts 18 hours, with typical power at 15.48w.
B. Mark IX Tricorder (Upgraded TR 580 series)
The device measures 15.81 x 7.62 x 2.84 cm and weighs 298.3 grams. The casing
is gamma-strengthened polyduranide. The CDI retains the familiar operator
interface and 3.5 x 2.4 cm display screen. The Tricorder power is provided by, a
rechargeable sarium-krellide energy cell, which is rated for 36 hours of
continuous use with all subsystems active (this time increases with less
subsystems online). Typical power level is 16.4w.
C. Mark X Tricorder (TR 590 series)
The Mark X Tricorder (TR 590 series) is one of the first tricorders to use the
bioneural circuitry developed in the mid-24th Century for improved
computing and response times. This devices measures at 13.46 x 7.71 x 2.84 cm,
and weighs roughly 303.4 grams. The casing is a reinforced gamma-strengthened
polyduranide alloy. The CDI retains the classic 24th Century display.
A rechargeable sarium-krellide energy cell also provides this tricorder’s power.
2. Data Storage
A. Mark VIII Tricorder (TR 580 series)
The data storage sections of the device include fourteen wafers of nickel
carbonitrium crystal for 0.73 kiloquads of interim processor data storage, and
three built-in isolinear optical chips, each with a capacity of 2.06 kiloquads,
for a total of 6.91 kiloquads. The swappable library crystal chips are each
formatted to hold 4.5 kiloquads. In Emergency Dump Mode, all memory devices are
read in sequence and transmitted, including any library chips in place. In
practice, the total time to dump a standard tricorder's memory to a starship can
be as long as 0.875 seconds.
B. Mark IX Tricorder (Upgraded TR 580 series)
The data storage sections include eight wafers of densified chromo polymer
isolinear crystal for a total capacity of 9.12 kiloquads, in addition to the
standard library disks of 4.5 kiloquads.
C. Mark X Tricorder (TR 590 series)
The data storage sections for this tricorder are all bioneural based. This
allows for a greater organization of the data collected and recorded by the
tricorder’s sensors. This tricorder makes use of 5 wafers of bioneural disks for
a total capacity of 15.6 kiloquads, as well as the standard library disks of 4.5
kiloquads.
E. Life Support Systems
1. Atmospheric system
This system maintains a class M compatible nitrogen-oxygen atmosphere throughout
the habitable volume of UCIP starships. Two independent primary atmospheric
plenum systems deliver temperature and humidity controlled environmental gases
throughout the ship.
A separate reserve system and emergency system provides an additional
redundancy. Normal atmospheric values for class M compatible conditions are 26
degrees Celsius, and 45% relative humidity at a pressure of 101 kilopascals.
Atmospheric composition is maintained at 78% nitrogen, 21% oxygen and 1% trace
gases.
2. Emergency Environmental Support Systems
Emergency systems provide suitable life support for the crew for sufficient
periods of time for engineering staff to restore normal function to the primary
or reserve system. The contingency atmospheric and power supply system
supplements and reserve backup system. It consists of self-contained air supply
and power modules located throughout the vessel. These units allow about 30
minutes of atmosphere and lighting in the event of a total failure of all
primary and reserve systems. In addition UCIP starships have emergency shelters
designed to hold crew members up to 36 hours. They are equipped with emergency
breathing gas, water, food and power for 24 hours and at least two emergency
pressure garment (EPG) environment suits.
3. Waste Management
UCIP vessels sustain closed ecological systems by recycling waste material.
Without this process, ships would be unable to carry sufficient food and water
for extended voyages. Material that cannot by directly recycled by mechanical or
chemical means is stored for
matter
synthesis recycling. The waste that can be treated easily is dematerialised into
desirable objects. Approximately 5% of all liquid and solid wastes are
considered to be hazardous materials under toxicity, reactivity, biohazard or
radioactivity standards. Such materials are separated from other waste materials
and are immediately diverted to a
matter
replicator, which converts them to inert carbon particles. This material is then
stored for matter replication recycling.
VI. DIAGNOSTICS
When anything happens there's a diagnostic you can run. Even if nothing is
happening, run a diagnostic! There are 5 main levels of diagnostic (numbered in
reverse order of complexity)
·
Level 5 Diagnostic - This automated procedure is intended
for routine use to verify system performance. Level 5 Diagnostics, which usually
require less than 2.5 seconds to complete, are typically performed on most
systems at least on a daily basis, and are also performed during crisis
situations when time and system resources are carefully managed.
·
Level 4 Diagnostic - This automated procedure is intended
for use whenever trouble is suspected with a given system. This protocol is
similar to Level 5, but involves more sophisticated batteries of automated
diagnostics. For most systems, Level 4 diagnostics can be performed in less than
30 seconds.
·
Level 3 Diagnostic - This protocol is similar to Level 1
and 2 diagnostics but involves crew verification of only key mechanics and
systems readings. Level 3 diagnostics can be performed in 10 minutes or less.
·
Level 2 Diagnostic - This refers to a comprehensive
system diagnostic protocol, which, like a Level 1, involves extensive automated
routines, but requires crew verification of fewer operational elements. This
yields a somewhat less reliable system analysis than a Level 1, but is a
procedure that can be conducted in less than half the time of the more complex
tests.
·
Level 1 Diagnostic - This refers to the most
comprehensive type of system diagnostic, which is usually conducted on ship's
systems. Extensive automated diagnostic routines are performed, but a Level 1
diagnostic requires a team of crew members to physically verify operation of
system mechanisms and to system readings, rather than depending on the automated
programs, thereby guarding against possible malfunctions in self-testing
hardware and software. Level 1 diagnostics on major systems can take several
hours, and in many cases the subject system must be taken offline for all tests
to be performed.
VII. OPERATING MODES
External Support Mode
This is usually the case when your ship is docked at a starbase.
Soft docked means you are maintaining your position in the docking area with the
aid of tractor/repulsor. This is not often used in SIMs so unless your CO/XO
says otherwise you will be hard docked.
Hard docked means you are physically attached to the facility, walkways,
turbolift paths and conduits are made through what is termed as “direct sleeve”
or "shirtsleeve access" where gangways and/or turbolift shafts are encased by
conduits providing "Electro Plasma System" power, environmental support, SIF
power, thermal and gravitational control. These act as your ships “umbilical”
to the station.
While Hard Docked, cold shutdown is permitted on ALL primary and secondary power
plants, allowing full maintenance. However, it is preferred that at least one
auxiliary fusion generator remain on-line, if possible. Partial shutdown can be
implemented taking for granted that the hard dock is providing for all inhabited
portions of the ship. Again this allows shutdown of systems for maintenance,
note the partial, it means those tinkering engineers can only work on one
section at a time.
Ventilator fans, air conditioning, thermal control and plumbing must be
maintained to areas not under current maintenance. Gravitational power
generation may be discontinued as long as the umbilical provides field energy
for synthetic gravity. Cold shut down of SIF, inertial dampers, navigational and
tactical deflectors can be permitted as long as the ship is Hard Docked, note
that it is preferred that at least one SIF generator remains on hot standby as a
safety precaution.
Separated Flight Mode
This mode has to deal with the power reduction caused by ship separation. Most
Confederation starships have a saucer separation feature that is primarily used
in emergencies. The saucer module disconnects from the rest of the spacecraft.
This allows the saucer module, containing most of the crew; to remain in
relative safety while the star drive section goes into combat or hazardous
situations. The new Prometheus class has a multi-vectored assault mode that
allows the ship to separate into three fully functioning sections.
Cruise Mode
This is the usual mode that your ship should be in, sometimes referred to as
"normal mode", or when standing down from another mode "returning to normal".
To implement a Minimum staff you will be needed, as will
Conn
and a command officer (CO or XO), a floating officer will also be present on the
bridge, other staff will be present as and when the mission requires them to
be. You should run a level-4 diagnostic as you sit down.
Reduced Power Mode
Usually invoked due to emergency/tactical situations, this is a state of high
power management, and low consumption, often implemented alongside red alerts,
or if the ship is acting as a Hard Dock and supporting another ship.
Yellow alert
Usually invoked in preparation for a possible crisis situation, it is a shipwide
alert and it prepares personnel for a possible red alert. When Yellow Alert
sounds you must watch the level 4 diagnostics and report any oddities,
and remember to shut down any leisure activities even for civilians unless the
CO specifically asks for a silent yellow alert. Also terminate anything that is
happening on board the sip that may increase the chance of accident or damage to
the crew or the ship. This includes knocking extensive holodeck programs off,
and insuring that all of the ships systems are ready to respond to ANY
situation. Mission Operations will take his post and run another level 4 on
everything and a level 5 on the lifeboats and environmental systems.
Red Alert
Red Alert is invoked during states of emergency that may endanger the vessel or
the crew, impending emergencies, or combat situations. This is crunch time,
everything is checked and double-checked, and anything can happen and often
does!
Blue Alert
Blue Alert is initiated if the ship has this capability, the ship has to make a
planetary landing, and can be used for a deck evacuation if necessary. This is
one of the times where Ops has to work with Engineering. Blue Alert has in the
past been used to announce a deck evacuation. In the event of a deck evacuation,
depending on the reason for the evacuation of the deck, Ops may have to do some
re-routing of power to the deck or from the deck. For example, if Deck 5 is
being evacuated because of an EPS overload, then Ops would try and keep the
overload from occurring long enough to get all personnel off the deck and in
this situation, working with Engineering to establish forcefields to help with
evacuation is necessary. When Blue Alert is initiated for a landing procedure,
Ops would re-allocate power to the thrusters and the Inertial Dampening System
to make the landing more smooth.
VIII. MISCELLANEOUS:
A. “Pecking Order”
This "Pecking Order," is not to be confused with the Chain of Command as
specified by UCIP. This order is listed so you can prioritise and use your
resources effectively. Note that the priorities are in a constant change of flux
depending on the SIM.
·
First and foremost is the CO, if he wants to do something
then make sure that he can. (Note that this is when he has the bridge, if he's
off duty and wants to have fun in the holodeck when you are in Reduced Power
Mode YOU CAN REFUSE!)
·
Secondly is the XO, to the same extent, your XO and CO
should act in co-ordination so be aware of them. As above, having "The CONN" is
being the person you respond to first.
·
Thirdly is... well... you! All departments rely on your
resource management (the nicer they ask the faster they get to that extent you
are who they come to with their requirements, if you are watching power then you
can say no to almost anyone! Exceptions being to the person with "The CONN" and
Tactical (see notes below)
·
Engineering - This is your band of helpers, when you
can't fix something from where you are sitting these are the trouble shooters
and fixers, it is in your best interests to keep these people happy, as, when
something is broken, you will be asking these people to fix it.
·
Tactical - Outside of red alert this person has the same
right to your resources as everyone else, however in a Red Alert situation you
must be able to give them all they need to do their job! **IMPORTANT** During a
Red Alert You must treat give them as much priority as your CO/XO, outside of
Red Alert, you are not bound to that.
·
Everyone Else - SCI - Helm - CMO - and their teams
According to their duties, provide them with what they need, if they are on
CO/XO orders, then rank them higher on your priorities, other than that you only
need to satisfy their needs, you can fulfil their wants at leisure.
B. Units of Measure
The following is a brief review of some of the international-system units
commonly used and some used in Star Trek. If you have problems with any of these
you can find conversion tables and calculators readily on the Internet. These
tables are a good way to keep track of your “measurements.”
Metric Prefixes
(taken from College Physics by Jerry D. Wilson)
|
Multiple |
Scientific Notation |
Prefix |
Abbreviation |
|
1,000,000,000,000,000,000 |
10^18 |
Exa- |
E |
|
1,000,000,000,000,000 |
10^15 |
Peta- |
P |
|
1,000,000,000,000 |
10^12 |
Tera- |
T |
|
1,000,000,000 |
10^9 |
Giga- |
G |
|
1,000,000 |
10^6 |
Mega- |
m |
|
1,000 |
10^3 |
Kilo- |
k |
|
100 |
10^2 |
Hecto- |
h |
|
10 |
10^1 |
Deka- |
da |
|
1 |
1 |
-- |
-- |
|
0.1 |
10^-1 |
Deci- |
d |
|
0.01 |
10^-2 |
Centi- |
c |
|
0.0001 |
10^-3 |
Milli- |
m |
|
0.0000001 |
10^-6 |
Micro- |
m |
|
0.0000000001 |
10^-9 |
Nano- |
n |
|
0.0000000000001 |
10^-12 |
Pico- |
p |
|
0.0000000000000001 |
| |