The variety of medicines available in the Confederation is nothing short of amazing. With the joining of the Klingon, Rihannsu and Starfleet medical references, the Confederation has
the largest database in the galaxy of medicines available to combat all kinds od diseases.
The following is a small sampling of the kinds of medications that are
available. Unless otherwise noted, medicines are generally effective for about 24 hours per dose.
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Anesthezine
This is an inhalant that can be used as a general
anesthetic, but is more often used by Security as an
intruder control measure.
Benjisidrine
An anti-arrhythmic used to regulate some heart
conditions.
Chloromydride
A cardio-stimulatory drug used where Inaprovaline is
ineffective or may cause allergic reactions. It is
usually used in concert with cardial and neural
stimulators for additional benefits.
Cordrazine
A powerful stimulant that will usually revive a
stunned or unconscious patient completely. Cordrazine
is "tricky stuff" - overdose can lead to delusional
paranoia, and the drug is addictive.
Corophizine
A general purpose antibiotic. It has minimal side
effects and is non-addictive.
Crediline
This drug makes the user more likely to believe
anything that they are told. Its use has been
superseded by more effective memory blockers.
Delactovine
A common stimulant with few side effects. It is
mildly addictive.
Dexalin
This is used to treat oxygen deprivation.
Dylamadon
This is a powerful neuroinhibitor used for painless
euthanasia.
Formazine
A common stimulant that can cause irritability with
prolonged use (more than three days). Otherwise, it
has the same effects as Delactovine.
Genericillin
A powerful general purpose antibiotic.
Hypercoagulin
Stops bleeding very quickly. This is unnecessary when
using Anabolic Protoplasers, although a version of
this drug for localized use on wounds in the field
may exist.
Hyronalyn
This medication protects against radiation sickness.
One dose halves the effective amount of radiation
received, and a second dose further halves that, and
so on. Each dosage beyond the first risks Hyronalyn
poisoning, which could lead to permanent damage.
Inaprovaline
A cardio-stimulatory drug that can also be used to
stabilize a weak but living patient's condition.
Kayolane
This drug causes immediate unconsciousness and the
patient will remain asleep for 1-6 hours.
Leporazine
A general resuscitative.
Lexorin
A neurotransmitter inhibitor. This drug temporarily
diminishes intelegence, but each dose also makes
psychic and psionic intrusions harder. Lexorin can
also calm excited or agitated patients. In greater
dosages than 3 in 24 hours, the patient also begins
to lose manual dexterity, as the Central Nervous
System begins to lose control of voluntary functions.
Lexorin is mildly addictive, and causes the patient
to feel overconfident and happy.
Melorazine
This drug causes immediate unconsciousness. The
patient will remain asleep for 3-8 hours.
Memory Blockers
These are used to permanently block specific memories
in a patient. This is useful if a patient has seen
something unpleasant, or has been exposed to
information that may violate the Prime Directive.
Memory-Beta
This drug stimulates the users memory. It allows the
user to attempt to remember something that has been
forgotten.
Metrazine
Cardiac anti-arrhythmic. See Benjisidrine for
guidelines.
Morathial
A general resuscitative.
Morphazine
Puts patients into deep, dreamless sleep for 3-18
hours.
Mylar II
With reconstructive surgery it is possible to conceal
a person's true race. However reconstructive surgery
on an entire platoon or company is not always an
option time or facilities wise. The drug, Mylar II,
causes the top layers of skin and flesh to become
more pliable. Thus with Mylar II injections a human
could easily appear to be a Romulan or Vulcan. There
is a limit to what these injections can do. A Mylar
II Cardassian would take a few hours, be quite
painful and require the use of some prostectics. None
of these disguises will fool a medical tricorder or a
very detailed inspection. These disguises may also
require some form of makeup to be complete. This is currently
only available to the Starfleet Secret Service and Tal'Shiar agents.
Neurovine
This drug is an antidote for nerve poison.
Purge
This drug cleanses the user's systems of foreign
biochemicals, and neutralizes active drugs (including
recreational drugs and alcohol) within minutes.
Rage
This drug gives the user double strength and and
berserker rage for 10-60 minutes. This drug is
considered unethical by Federation standards.
Rexlin
This drug can be used as a tranquilizer, a pain
killer and a sedative. All is depending on the dose
administered.
Shaker
This is an experimental neurotransmitter enhancer
which increases the patients health, strength and
dextarity every 15 seconds, but decreases
intellegence by a similar amount. Users also
temporarily gain the overconfidence and a high pain
threshold. This drug is considered unethical by the
Federation.
Stokaline
A mild stimulant that will revive an unconscious or
stunned patient. It has no major side effects and is
non-addictive. However, patients quickly develop a
tolerance to it. Each time Stokaline is not
effective, all future uses on that patient will be
less. This effect is permanent and cumulative.
Suspend
Slows down all biological functions. This is similar
to the Stasis Field. In sickbays, a Stasis Field is
used.
Tricordrazine
A refined version of Cordrazine that lacks the
delusional paranoia side effects, but will not revive
as well. It is still addictive.
Tri-Ox Compound
This drug helps to provide oxygen to blood in thin
atmospheres, or in cases of oxygen starvation.
Tryptophan-Lysine distillates
These are more powerful antibiotics. They add to the
effective health of the patient, but at the cost of a
slightly Fatigued state that lasts until the
treatments end.
Vertrazine
Combats vertigo. Only one dose will have effect in a
24 hour period. It has no side effects.
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