It has been said that the Enlisted personnel are the ones who really keep Starfleet running. Indeed, taking up over eighty-five percent of the total personnel serving in Starfleet, enlisted non-commissioned officers are the ones who truly make sure that Starfleet doesn’t grind to a halt. While their roles are not normally glamorous, and don’t often bring them much fame and fortune, their importance cannot be overlooked.
This course will attempt to introduce a more clear role for enlisted personnel in Starfleet, both for those officers serving with enlisted personnel, as well as those who are playing (and are looking to portray) non-commissioned officers.
Many current simmers have been incorrectly lead to believe that enlisted personnel have “ranks” just like their officer counterparts. While it is similar, enlisted personnel actually do not have ranks at all. Instead, they have rates and ratings.
The simplest explanation of rates and ratings is that an enlisted rate is the equivalent to an officer’s rank, while a rating is normally a combination of “rank” and “position”, or simply just position.
Rates have both formal and informal version, the latter normally used for conversations, while ratings have specific and general versions. Specific ratings include your rate inside, while general ratings only state your position.
For example, there is a Petty Officer 2nd Class is working as an Engineer’s Mate. The formal rate would be Petty Officer 2nd Class, and the informal rate would be simply Petty Officer. The general rating would be Engineer’s Mate, while the specific rating would be Engineer’s Mate 2nd Class.
All are correct in terminology and usage, and both rates and ratings are used.
| Formal Rate | Informal Rate | Specific Ratings | |
| Crewman (CRM) | Crewman (or Recruit) | ![]() ![]() ![]() |
None (Basic Training only) |
| Technician (TEC) | Technician | ![]() ![]() ![]() |
Acting Engineer's Mate (AEM) Acting Gunner's Mate (AGM) Acting Master-at-Arms (AMA) Acting Physician's Mate (APM) Acting Quartermaster (AQM) Acting Scientist's Mate (ASM) Acting Yeoman (AYN) |
| Specialist (SPC) | Specialist | ![]() ![]() ![]() |
Basic Engineer's Mate (BEM) Basic Gunner's Mate (BGM) Basic Master-at-Arms (BMA) Basic Physician's Mate (BPM) Basic Quartermaster (BQM) Basic Scientist's Mate (BSM) Basic Yeoman (BYN) |
| Petty Officer 3rd Class (PO3) |
Petty Officer | ![]() ![]() ![]() |
Engineer's Mate 3rd Class (EM3) Gunner's Mate 3rd Class (GM3) Master-at-Arms 3rd Class (MA3) Physician's Mate 3rd Class (PM3) Quartermaster 3rd Class (QM3) Scientist's Mate 3rd Class (SM3) Yeoman 3rd Class (YN3) |
| Petty Officer 2nd Class (PO2) |
Petty Officer | ![]() ![]() ![]() |
Engineer's Mate 2nd Class (EM2) Gunner's Mate 2nd Class (GM2) Master-at-Arms 2nd Class (MA2) Physician's Mate 2nd Class (PM2) Quartermaster 2nd Class (QM2) Scientist's Mate 2nd Class (SM2) Yeoman 2nd Class (YN2) |
| Petty Officer 1st Class (PO1) | Petty Officer | ![]() ![]() ![]() |
Engineer's Mate 1st Class (EM1) Gunner's Mate 1st Class (GM1) Master-at-Arms 1st Class (MA1) Physician's Mate 1st Class (PM1) Quartermaster 1st Class (QM1) Scientist's Mate 1st Class (SM1) Yeoman 1st Class (YN1) |
| Chief Petty Officer (CPO) | Chief | ![]() ![]() ![]() |
Chief Engineer's Mate (EMC) Chief Gunner's Mate (GMC) Chief Master-at-Arms (MAC) Chief Physician's Mate (PMC) Chief Quartermaster (QMC) Chief Scientist's Mate (SMC) Chief Yeoman (YNC) |
| Senior Chief Petty Officer (SCPO) |
Senior or Senior Chief | ![]() ![]() ![]() |
Senior Chief Engineer's Mate (EMCS) Senior Chief Gunner's Mate (GMCS) Senior Chief Master-at-Arms (MACS) Senior Chief Physician's Mate (PMCS) Senior Chief Quartermaster (QMCS) Senior Chief Scientist's Mate (SMCS) Senior Chief Yeoman (YNCS) |
| Master Chief Petty Officer (MCPO) | Master or Master Chief | ![]() ![]() ![]() |
Master Chief Engineer's Mate (EMCM) Master Chief Gunner's Mate (GMCM) Master Chief Master-at-Arms (MACM) Master Chief Physician's Mate (PMCM) Master Chief Quartermaster (QMCM) Master Chief Scientist's Mate (SMCM) Master Chief Yeoman (YNCM) |
Enlisted Personnel often handle duties which are routine, such as minor repairs, monitoring equipment, cataloging sensor data, things of that nature. Under each Department Head, there can be hundreds of people working on anything from brig guard, to physician’s aide. Commonly, NCOs are highly trained in a single, very specific area of expertise, so their roles often reflect this. But more Senior NCOs often gain knowledge through experience in other fields.
The following is a basic description to general roles of enlisted personnel in each department. Remember that this is not an “end all” list, but just a few general ideas.
This is the title and position given to the most senior (and thusly qualified) enlisted person in the crew. On ships, they are called the Chief of the Boat (COB), while on Stations and Bases, they are titled Command Chief (CMC).
In addition to their normal duties and rating, the COB/CC performs the following duties: serves as a liaison between the Commanding Officer (or Executive Officer) and the enlisted crewmen; ensures enlisted crews understand Command policies; advises the Commanding Officer and Executive Officer regarding enlisted morale, and evaluates the quality of noncommissioned officer leadership, management, and supervisory training. The COB/CC works with the other department heads, Chiefs, supervisors, and crewmen to ensure discipline is equitably maintained, and the welfare, morale, and health needs of the enlisted personnel are met. The COB/CC is qualified to temporarily act as Commanding or Executive Officer if so ordered or needed.
A Senior Chief Petty Officer may be called a Senior Chief of the Boat (SCOB) or Command Senior Chief (CSC). A Master Chief Petty Officer may be called a Master Chief of the Boat (MCOB) or Command Master Chief (CMC).
Enlisted simmers are no different from officer simmers, and should not be treated as any different in an OOC setting. Remember that while In Character, any officer can outrank an NCO, out of character, the simmer may have more or less experience than you as a simmer.
If you are a department head, the best thing you can do is work with your enlisted personnel just like you would with a junior officer. Just keep in mind the very minor differences in job descriptions, and slight changes in protocol.
Portraying Enlisted characters is often very valuable to a simulation, by creating a more “rough around the edges” character, and commonly helps lead to a more realistic, but fun role-playing experience.
For those who are playing, or considering taking up an Enlisted character, remember that enlisted training is initially very short, and specifically focused. A new, young crewman may only know specifics in one narrow field, and even then still be much further behind his fellow senior NCOs in the same area. Remember that much of the knowledge an NCO has is gained through the experience of simply being there, having seen it from others before him.
Often, a good dynamic to portray is one of a eager young crewman, who really want to be that officer one day. Another idea could be of an old salt, who becomes a mentor to junior officers not because he outranks them, but because he knows more, and can teach the younger officers a thing or two.
Enlisting in Starfleet as a noncommissioned officer is much easier than trying to gain entrance into Starfleet Academy. There is no rigorous entrance exam, nor are there four years spent learning and training. Instead, there is a very basic physical fitness, and intelligence/aptitude test, that has a very high acceptance rate.
For humans, the minimum application age is 16, with parental consent, and 17 without. Upper age limits are different for each species, but it is generally accepted that there must be enough time left to serve through training, and four years of service before their retirement age, in order to be eligible. They also, of course, must be able to perform just as well physically and mentally as any other person enlisting. A high school diploma is highly recommended, but not a requirement. Other species have varying minimum requirements, adjusted to their physical attributes and cultural differences.
When signing up, the recruit must sign for a “contract” of four years of service, plus training time. This helps avoid people who sign up for the training, and leave right away after graduation (since training is free, and everything is provided, plus you are paid). After that, with every four years of service, they are required to either sign for another four years (re-enlistment), or are allowed to be honorably discharged. A disruption of this “contract” is not normally allowed, but there are always exceptions to that rule.
All enlisted personnel first go through a three month basic training course. Basic Training gives all NCOs the core tools and survival skills needed to live and work in the still very military-styled Starfleet. Here, they are taught everything from basic military discipline and courtesy, to teamwork, to physical fitness, to care of the uniform. They are given basic skills such as survival training, combat training, even how to take and follow through with orders. Essentially, everything someone would need to live, day to day, in Starfleet.
There is no leave granted during these three months, and in this time they live as a large group, learning to live together and work together as a single group. They are only set “free” after Graduation, where they are normally given anywhere from one to two weeks of leave.
The next stage of training is the specific nitty gritty’s of what their job will be. They will be trained by Senior Enlisted personnel, a few officers, and sometimes even highly respected civilians in their trades. While leave is allowed during this time, it isn’t often granted. This stage can last anywhere from six to nine months, depending on the school they are in, and the rating they have been assigned.
Only after this, are they assigned to their first posting. Exceptional NCOs can leave this stage as Crewman 1st Class, but most leave as Crewman, and are promoted during their first tour of duty.
Enlisted Personnel have a similar career path to that of Officers, but normally on a different, and smaller scale. An NCO commonly starts out at the bottom of the chain, working on the small jobs and duties himself. Later he might be promoted to a position where he is overseeing that job for a particular shift, as a Petty Officer.
Still later, he may be promoted to a point where he is in charge of all enlisted personnel in the department, working side by side with the Department Head. Some are selected to be Command Chiefs or Chief of the Boats, the highest and most senior enlisted position on a ship or base. There is even a post for the Senior Enlisted member of a Fleet, and the whole of Starfleet, each responsible for the enlisted crew in that particular fleet, or the whole of Starfleet itself.
Like officers, NCOs are commonly shuffled around to different postings, and like officers, can also climb the ladder on the same posting.
Some enlisted members choose to try to gain their commissions, to become officers. Starfleet does reserve a certain percentage of its seats at Starfleet Academy to those who have served as NCOs. There is also the Officer Candidate School (OCS), for those enlisted members who have served in Starfleet for a minimum of eight years and holds a minimum rank of Petty Officer 2nd Class.
The reasoning behind the minimums is that OCS is not the Academy. It simply gives formalized training to experienced personnel in specifics like how to lead, and how to act as an officer. It is often said that an experienced NCO may well know how to lead, but was never formally taught to do so, unlike an officer. It is assumed that after a minimum of eight years, and a minimum rank of PO2, the experience picked up in the field would offset and make up for the academic learning (for the most part) that Cadets received at the Academy. OCS is simply there to formally teach the crew how to lead, and be officers.
Enlisted and Officer personnel have set protocol on how to act and behave amongst and towards each other, just as there are protocols between senior and junior officers. While some of these are rules, and others historical conventions, most are followed as best as possible.
An officer (Ensign and up), is always addressed by an enlisted as “Sir”, or by the specific request of a female officer, “Ma’am”. Enlisted crew are often addressed by just their rate, or just their last name (without the “Mister” attached). Both are acceptable, and correct. All Crewman can be addressed as simply Crewman, just as all Petty Officers can be address as such, regardless of actual rate.
However, common tradition and convention dictates that calling a Chief Petty Officer (or higher) simply Petty Officer is considered an insult to that NCO. Simply “Chief” is acceptable for CPO, SCPO and MCPO, as are ”Senior Chief” and “Master Chief”, to their respective ranks. As well, Command Chiefs and Chiefs of the Boat can be addressed by their position, unlike other ratings.
It’s rare to have an officer and NCO be close friends. Because of the nature of their working relationship, the officer needs to be able to maintain professional distance to be a good leader. This doesn’t mean they can’t be friends or have a good professional relationship, or even be mentors, but close or intimate relationships are generally frowned upon.
While Cadets do not outrank anyone (including any NCO), the moment they become Ensigns, they have been commissioned as officers. This means that they now, as officers, officially outrank any NCO. While this may be true, junior officers would be wise to hear and follow the advice of senior enlisted personnel. Often, those senior NCOs speak as someone with literally a lifetime of experience in Starfleet, as compared to an officer with maybe a few weeks of active duty experience.
Salutes are often waived for day to day use, and reserved for formal parades only, similarly to calling room or giving eyes. Starfleet has long since been “slack” on these, although they are still a part of the more formal parts of Starfleet (including the Marines).
Enlisted Starfleet Naval personnel wear the same duty uniforms as all other Starfleet Personnel. The uniforms themselves are identical, with the different colour undershirt/collar to designate department, as well as the enlisted rate insignia on the right collar.
Enlisted dress uniforms are the same as the junior officer dress uniform, with the grey undershirt. Again, the rate is placed on the right collar, just like the officers. However, there is no senior rate that wears the white undershirt like Captains and above, and no NCO has rank insignia on both sides of the collar.
Other “special duty uniforms” (such as athletic gear, desert uniforms, etc.) are also all the same with the obvious exception of the rank/rate difference.
Enlisted crewmembers have the same shifts as officers do, and normally serve them on a rotating basis. Each station or ship has its own system of crew rotations, and it is normally set by the XO, with heavy influence from department heads, the CO, and the COB/CC. Shore leave is also assigned the same for enlisted crew as it is for officers.
More often than not, most enlisted crew live in general crew quarters. Depending on the ship or station, they can be anywhere from older style 20+ people to a large room, or a small, compact 4-6 per room. Junior enlisted quarters are often the most cramped, shared with the most amount of other crew. Almost all enlisted quarters are either bunk beds, or racks essentially attached the wall. Junior Quarters, on older ships and stations often have larger group washrooms, a holdover from old Earth “sea ship” days, both because of tradition, and the ease of design.
Senior enlisted quarters a bit better, and are sometimes comparable to those of junior officer’s, with an attached washroom, regular bed, and small replicator. More and more often, the older style “barracks” style quarters are being phased out, and more and more modern “sixers” are being put in. “Sixers” are commonly shared by six people, with a small ensuite attached. With only a single table with a few chairs crammed in, and racks on the wall, it is still a small tight space, but the response to them is much more positive than the older style quarters.
Food is still most commonly served like a mess hall, with one or two industrial replicators handling the load for the mess line. While smaller ships have a combined mess hall for officers and enlisted, larger stations often have separate halls.
Almost all ships and stations have a “Common Room” or “Enlisted Mess” for off-duty crew to relax and gather in. These normally have a light replicator for drinks, comfortable chairs, and commonly a few games (anything from darts, to pool, to 3D Chess). They are the central point for “social” gatherings among enlisted crew, and Officers are generally barred from entering (at least, without permission or an escort). Common traditions for almost all rooms like this include “what goes on in here, stays in here,” and it makes sense when you see senior crew members playing practical jokes, or being the butt end of jokes. Many rooms have their own traditions and own set of rules, and a new crew member would be careful to find them out, and follow them (or risk the normally embarrassing punishments).
This guide is here not for the primary purpose of being an answer key to an exam. Rather, it is here to be a source of information regarding Starfleet’s Enlisted personnel. It is the hope of the author that this guide be utilized by not only those playing enlisted personnel, but also those simming with them, and the commanders who must lead them.
This guide will always be changing and evolving, to keep up with the ever-current changes to the simming universe that this guide bases itself on. Feel free to keep a copy of this guide handy for reference, but make sure to check periodically for new versions and editions. But please, check with the copyright data provided with this document, and keep that information there to credit those who deserve it.
Thanks.